Articles tagged loved

Defining Our Relationship to the Software: Jonas Kyratzes’s ‘Alphaland’

In order to play, the player needs the game, and in order to exist as a game, the game needs to be played.

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//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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