Articles tagged ludology

In Some Games, It’s the Pattern, Not the Plot, That Makes Them Beautiful

Tetris doesn't say a whole lot about anything, right?

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Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.

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Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3)

Today marks the third of four articles dedicated to fully unpacking my recent paper for Rutgers School of Communication, presented earlier this month at the

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Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 1)

Let's Plays are just a small component of the overarching practice of collective gaming consciousness, to which I would add social media sites, review aggregators, game stores and other physical and digital spaces that affirm, check, and remix gaming knowledge along with other fan practices.

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//Mixed media
//Blogs

'Five Came Back' Is an Unusual and Seminal Suspenser

// Short Ends and Leader

"This film feels like a template for subsequent multi-character airplane-disaster and crash projects, all the way down to Lost.

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