Articles tagged machinima, gamasutra, the ship, the monad

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3)

Today marks the third of four articles dedicated to fully unpacking my recent paper for Rutgers School of Communication, presented earlier this month at the

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Redefining the Game: A Look at Machinima

"Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."

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//Mixed media
//Blogs

Best of the Moving Pixels Podcast: Love Stories in Video Games

// Moving Pixels

"This week we return the topic of how love, sex, and relationships are represented in video games.

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