Articles tagged mass effect

Gaming the Dice: How Randomness Contributes to Game Experiences

More than any other medium, games allow randomness. Dumb chance or unfulfilled omens in a film are labelled plot holes, but unpredictable consequences are natural to games. It’s perfectly acceptable for a video game hero to get by with the help of luck, as players we experienced it so we don’t need a strict explanation for every second of play.

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Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games

The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.

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Scary Transmedia Synergy Within the  ‘Gears of War’ Universe

Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.

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Thematic Confusion in the Branching Narratives of Video Games

Maybe David Cage of Quantic Dreams had the right idea when he suggested people play through Heavy Rain one time only. After all, you can’t recognize the inconsistency of branching plots if you only see one of them.

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Collaborative Conflict in ‘Mass Effect’

Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.

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Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel?

Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.

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Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.

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An Intimate Moment With the Computer

I cared about GlaDOS only because she was the one directing me. Oh, and then I really cared about her because she wanted to kill me.

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I’m now deep into Mass Effect 2, and so far, I’m liking it a lot. I played the first game release week as well

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Consequences are better represented through story than karma systems.

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L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.

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L.B. Jeffries kicks off his ambitious series on the state of gaming with the question of how a game can develop its own unique identity.

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3 Jan 2008 // 9:00 PM

Mass Effect

One of the major themes of Mass Effect is xenophobia and the reasons that certain species hate or mistrust the others.

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MASS EFFECT 3 ½ stars PUBLISHER: Microsoft SYSTEM: Xbox 360 PRICE: $59.99 ($69.99 for Limited Collector’s Edition) AGE RATING: Mature Expectations for the science-fiction role-playing game “Mass Effect” have

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//Mixed media
//Blogs

'Wanted' Is a Spaghetti Western That Will Leave You Wanting

// Short Ends and Leader

"The charisma of Giuliano Gemma and some stellar action sequences can't save this sub-par spaghetti western.

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