Friday, August 13 2010
Max Payne accomplished something unique with its mood and narration, creating a journey into the unraveling psyche of one man pushed to a ragged edge.
Wednesday, June 30 2010
Sex is very often (and very unfortunately) just a game.
Wednesday, June 23 2010
While we seemingly get lots of choices in a game about how we get from place to place, how to kill enemies (and with what weapon), and even how we make moral decisions, when the game prompts us we usually get down to doing what it tells us to do.
Tuesday, September 9 2008
What studio suit thought this was a good idea? With four months to schedule your high priced efforts, you instead unload almost 30 overpriced pictures on an unsuspecting movie audience.
Tuesday, July 1 2008
Monday, May 5 2008
L.B. Jeffries continues the Zarathustran Analytics series, putting together his pillars of game design and calling for sense in classification.
Wednesday, June 27 2007
To this next generation of consoles, a challenge has been declared: that the quality of graphics or sound are not gauges for the quality of a game, that they aspire to more than mere satisfaction of a few basic human desires.