Tuesday, May 3 2011
The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.
Thursday, August 19 2010
There is no way for a player to disavow their agency in the torture scene featured in Hideo Kojima's original Metal Gear Solid.
Thursday, August 14 2008
The boundaries and distinctions between the various situations, storylines, and circumstances of the series are all dissolving and becoming indistinguishable.
Thursday, July 10 2008
The appeal of the secondhand / vintage shop is spreading to the arena of video games.