Articles tagged mirror's edge

Locomotion, Parkour, and the Illusion of Competence in Video Games

The illusion of speed is magnified by the perspective offered to the player.

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While the idea of seeing our legs in a first-person shooter isn’t new, the way some games let us interact with our environment through our arms is new.

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Does the lack of a head-up display make a game more immersive?

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Prince of Persia

The effort here is to provide a fantastic experience, not at all intellectual but one driven by velocity and the player's own gut.

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14 Dec 2008 // 9:00 PM

Mirror’s Edge

Mirror's Edge clearly treats parkour with a good deal of respect and admiration.

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New releases for the week of 2008-11-10...

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//Mixed media
//Blogs

'Game Art': Letting the Developers Speak

// Moving Pixels

"In Game Art, Matt Sainsbury is asking questions of video game developers that one might ask a movie director or a novelist or a painter.

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