Articles tagged mirror's edge

Wednesday, December 9 2009

Locomotion, Parkour, and the Illusion of Competence in Video Games

The illusion of speed is magnified by the perspective offered to the player.


Friday, August 7 2009

Your Virtual Physical Self

While the idea of seeing our legs in a first-person shooter isn’t new, the way some games let us interact with our environment through our arms is new.


Friday, July 10 2009

Going HUDless for Immersion

Does the lack of a head-up display make a game more immersive?


Thursday, January 22 2009

Prince of Persia

The effort here is to provide a fantastic experience, not at all intellectual but one driven by velocity and the player's own gut.


Sunday, December 14 2008

Mirror’s Edge

Mirror's Edge clearly treats parkour with a good deal of respect and admiration.


Sunday, November 9 2008

TWiG 2008-11-09: Call In Sick Week

New releases for the week of 2008-11-10...


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