Monday, June 10 2013
George R.R. Martin's series looks and feels like a historical drama, except the audience doesn't know how the story will turn out. Martin's 'fantasy' is preoccupied with power -- its relations, differentials and dynamics -- because he's interested in the way 'history' is really made.
Tuesday, December 13 2011
The narrative rests in the relationship between the environment and the items found in it, specifically placed for the player to find and create an explanation.
Wednesday, September 7 2011
Tetris doesn't say a whole lot about anything, right?
Monday, September 5 2011
While there are prose books that use pictures for illustrative purposes, only in comics are stories actively told through both written words and drawn pictures.
Tuesday, July 26 2011
Bastion's narration establishes a suitably oppressive mood that is as richly textured as the game's visuals.
Tuesday, July 5 2011
Marvel producers are attempting to create a film analog to the Marvel Universe that knits together the publisher's mainline titles. Will moviegoing audiences keep coming back for the next story, and the next?