Articles tagged narratology

In Some Games, It’s the Pattern, Not the Plot, That Makes Them Beautiful

Tetris doesn't say a whole lot about anything, right?

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Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.

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Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3)

Today marks the third of four articles dedicated to fully unpacking my recent paper for Rutgers School of Communication, presented earlier this month at the

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Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 1)

Let's Plays are just a small component of the overarching practice of collective gaming consciousness, to which I would add social media sites, review aggregators, game stores and other physical and digital spaces that affirm, check, and remix gaming knowledge along with other fan practices.

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We Need to Stop Saying That Games Tell Bad Stories

Not because they don't -- but for another reason entirely.

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PopMatters is on a short summer publishing break. We resume Monday, July 6th.

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"PopMatters is on a short summer publishing break. We resume Monday, July 6th.

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