Thursday, September 1 2011
Death on the high seas here is very, very cheap, but persistence is rewarded handsomely in Frantic Frigates as an anodyne to that very cheapness.
Tuesday, August 30 2011
We discuss three flash titles that feature anxious video game worlds in progress, scary mommy AIs, and, of course, the hungry zombie hordes.
Thursday, August 18 2011
Like a short story, flash games have the advantage of being able to really focus on a singular theme or simple emotional expression. By that definition, Grey Story is the video game equivalent of a short story.
Tuesday, August 16 2011
The supernatural isn’t so much scary here as the kinds of things currently haunting the American and European consciousness that are truly terrifying: a crumbling economy and infrastructure.
Wednesday, May 18 2011
In order to play, the player needs the game, and in order to exist as a game, the game needs to be played.