Monday, July 29 2013
The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.
Wednesday, July 17 2013
Suda 51's games are smart, and, of course, annoying as hell, due to the frequency of repetitive tasks and the banal nature of such activities. Often enough, Suda's goal in game design seems not to be in facilitating a fun experience for the player but to troll his own audience. And I kind of love him for it.
Monday, July 25 2011
Is there a game in all this juvenile madness? Maybe?
Wednesday, July 13 2011
I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.
Wednesday, June 29 2011
Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?
Tuesday, March 15 2011
The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.
Friday, February 19 2010
Despite popular opinion, I don't think any kind of spoiler can truly ruin your experience with any game.
Monday, February 15 2010
While Suda 51's public persona is one manufactured within the kind of punk sensibility of a Johnny Rotten, it's still as carefully crafted as the celebrity auteurship of Alfred Hitchcock.
Friday, October 30 2009
The more blood there is in a game, the more unrealistic it becomes; it ceases to have any real meaning and becomes a joke.
Thursday, February 21 2008
Whether you'll enjoy No More Heroes really boils down to whether you're the kind of person who can make fun of yourself or you take yourself so seriously that you don't get the joke.