Sunday, January 1 1995
If the gameplay inspires some slight meditation on fate and manipulation, the story is obsessed with it.
Just take the blue pill.
You spend the bulk of the game locating spots the designers want you to deface only to color in between the lines.
The sights, the sounds, the strategy: everything comes together and makes you say, 'This is Middle-earth.'
If Kay sounds like your typical action/platformer, it is. But that doesn't mean it isn't well done.
The first Kingdom Hearts and its current sequel are both masterfully managed marriages of two narrative universes with similar goals.
As with the previous installments, Kim Possible 3 is not meant to innovate or revolutionize gameplay, merely attract tween-and-younger consumers to the lucrative video game market.
The PlayStation 2 has introduced far fewer landmark masterpieces, especially in the role-playing genre.
Let's not fool ourselves; a cheap knockoff is a cheap knockoff.
The plot and story, in many ways the game's major trump card, can often expose its weaknesses.