Sunday, January 1 1995
I'm uncomfortable with the way cultural identity is reduced to an affectation to be put on during certain moments.
When looked at through the normal critical lens, there's little here to recommend.
The interesting thing about Graffiti Kingdom is its effort to make drawing and creativity count.
Geist fumbles what should've been its biggest selling point.
This emphasis on creative and efficient ruthlessness is positively Machiavellian.
Occurring three years prior to GTA III, Liberty City Stories gives players the same sort of criminal storyline and felonious side missions of other GTA games.
Although it's easy to pass off any game with a custom controller as a gimmick, that is clearly not the case here.
It's refreshing to see political correctness both ignored and respected at the same time.
Clear your entire schedule for the week, you've just purchased Fire Emblem: Path of Radiance.
Running around like fashion model action figures, nothing seems to affect Cloud and his brotherhood.