Tuesday, June 25 2013
There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.
Monday, December 1 2008
A breakdown of the merits and missteps of Okami's design.
Thursday, June 12 2008
Not only does it not make sense for Okami to look any other way, but moreover, it makes no sense for any other game to look like Okami.
Thursday, May 15 2008
Clover Studio has returned as PlatinumGames, complete with a publishing deal with Sega. It's time to celebrate, people.
Monday, May 12 2008
In the sixth installment of the Zarathustran Analytics series, L.B. Jeffries explores those games that fall outside the boundaries set by his guidelines.
Sunday, December 3 2006
The world is literally a moving painting and from the fluttering grass to the chirping birds and animated townspeople, everything feels absolutely alive.