Articles tagged okami

Natural Heroes: Inevitable Environmentalism in Games

There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.

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1 Dec 2008 // 9:00 PM

A breakdown of the merits and missteps of Okami's design.

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12 Jun 2008 // 10:00 PM

Okami (Wii Version)

Not only does it not make sense for Okami to look any other way, but moreover, it makes no sense for any other game to look like Okami.

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Clover Studio has returned as PlatinumGames, complete with a publishing deal with Sega. It's time to celebrate, people.

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In the sixth installment of the Zarathustran Analytics series, L.B. Jeffries explores those games that fall outside the boundaries set by his guidelines.

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3 Dec 2006 // 9:00 PM

Okami

The world is literally a moving painting and from the fluttering grass to the chirping birds and animated townspeople, everything feels absolutely alive.

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//Mixed media
//Blogs

Ubisoft Understands the Art of the Climb

// Moving Pixels

"Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

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