Articles tagged planescape: torment

“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1

The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.

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The last installment of the ZA series (for now) is finally here, with L.B. Jeffries talking about why the critical focus should be on the experiences games can potentially generate as opposed to other approaches.

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//Mixed media
//Blogs

Gaming in the Analog World

// Moving Pixels

"A handshake is more substantial than typing "gg" at the end of a game.

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