Articles tagged platformer

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?

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9 Jan 2008 // 10:00 PM

Mega Man ZX Advent

When you've got a loyal fanbase who buys your games regardless of quality, is there really any need to rock the boat?

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Trilby: The Art of Theft

Given that his game is free, Ben "Yahtzee" Croshaw can actually toy with the idea of creating moments in the game that are expressly meant to piss you off.

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Wario: Master of Disguise

Wario: Master of Disguise might have been more successful had it evoked platformers of old, particularly the well-regarded portable Wario Land titles.

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//Mixed media
//Blogs

Ubisoft Understands the Art of the Climb

// Moving Pixels

"Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

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