Articles tagged prince of persia

Natural Heroes: Inevitable Environmentalism in Games

There are a number of problems with making a power fantasy in which mechanically the player is incapable of causing harm, among those problems are the fact that the earth and nature are not always positively affected by human interaction.

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The Sword Is Mightier Than the Gun

In gaming, there’s a story within a sword fight that’s missing from the kind of story told by a gunfight.

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Unwanted Empathy in ‘Rage’

Rage suffers from a strange problem: the character animation is too detailed and evokes emotions that conflict with the rest of the game.

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Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games

The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.

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Death Is Boring: Immortality as Character Development in Video Games

The infinite lives of video game characters present an interesting narrative conundrum: how does a writer create tension when the hero is essentially immortal?

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Rewind to Advance: Jordan Mechner’s Games with Time

Games feature the ability to constantly challenge the forward momentum of time, rewinding (as it were) to reconsider the best route to reach a more optimal solution, challenging what we know about time and how we consider consequence.

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The Problem of the Inevitable (Yet Challenging) End in Video Games

Finishing certain video games is often a question of will rather than a test of skill.

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‘Clash of the Titans: The Video Game’ is ‘Clash of the Titans: The Director’

Clash of the Titans: The Video Game follows the original script of the movie, not the reworked script that found its way into theaters.

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The Spiritual Sequel to the 2008 ‘Prince of Persia’

Prince of Persia: The Forgotten Sands may take place within the Sands of Time trilogy, but it plays like a spiritual successor to the 2008 reboot of the franchise.

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2 Jul 2010 // 4:00 AM

My Ending Is My Canon

My version of a story is bound to be different, but as co-author of my experience, it’s just as relevant as the developer’s version.

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Imitating Intimacy in Video Games

Sex is very often (and very unfortunately) just a game.

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Prince of Persia

The effort here is to provide a fantastic experience, not at all intellectual but one driven by velocity and the player's own gut.

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New releases for the week of 2008-12-01...

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11 Aug 2008 // 10:00 PM

L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.

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Prince of Persia: Warrior Within

The enemies, no longer Middle Eastern sand demons, are now largely populated by females with a bondage fetish.

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7 Apr 2004 // 1:00 AM

Prince of Persia: The Sands of Time

With its Middle Eastern setting, Sands of Time deserves credit for allowing Western gamers the chance to experience a different cultural atmosphere.

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1 Jan 1995 // 1:03 AM

Prince of Persia: The Two Thrones

Playing as the Prince is somewhat akin to controlling a fully rendered Jackie Chan.

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//Mixed media
//Blogs

Mr. Robot: Episode 6 -- "Br4ve-Trave1er.asf

// Channel Surfing

"When episode six opens to find Elliot in terror and panic, it is soon confirmed that he should be.

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