Articles tagged prince of persia: sands of time

We Need to Stop Saying That Games Tell Bad Stories

Not because they don't -- but for another reason entirely.

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//Mixed media
//Blogs

Best of the Moving Pixels Podcast: Storytelling in War Games

// Moving Pixels

"Conflict is necessary for storytelling, and video games have often used one of the most overt representations of conflict possible to tell their tales, the battlefield.

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