Articles tagged puzzle

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?

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19 Jun 2008 // 10:00 PM

Boom Blox

The different weights of blocks and projectiles alike are so well realized, they are almost tactile.

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27 Apr 2008 // 10:00 PM

Downstream Panic!

Ever wonder what would happen If LocoRoco and Lemmings had a baby?

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13 Dec 2007 // 10:00 PM

Lego Fever

The play modes of Lego Fever, while not necessarily all that original in their design, are executed perfectly.

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13 Dec 2007 // 9:58 PM

Bust a Move Bash!

Everything that is good and right in the kingdom of puzzle games -– addictive game play, mass appeal and challenge -– is startlingly absent in Bust a Move Bash!.

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6 Jun 2007 // 11:00 PM

Tetris Evolution

Tetris Evolution starts with the tried and true concept of Tetris and takes it somewhere it's never been before: Xbox Live.

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7 May 2007 // 1:00 AM

Lumines Plus

Lumines Plus is just frustrating enough to be rewarding every time you keep the board clear for long enough to tackle another skin, just simple enough to allow you to zone out while playing it.

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5 Jun 2000 // 4:00 PM

        Tahiti 80: Puzzle

Tahiti 80 is pristine French pop crafted in the spirit of the ‘60s rock icons—like the Kinks and the Zombies—that the band so obviously

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//Mixed media
//Blogs

Gaming As Corporate Team Development

// Moving Pixels

"Completing the puzzles of Trapped in a Room With a Zombie makes you feel like you know your teammates much better than you did before -- at least in terms of working together and problem solving.

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