Thursday, February 24 2011
My wife is right. The Necromorph known as a Slasher is extremely gross. But even though I played Dead Space for hours, I never noticed it.
Thursday, January 20 2011
Red Dead Redemption shows us over and over again that the bonds of society do little to quell man’s violent nature. Rather, man’s violent nature shapes the civilizations that we live in, creating a world of constant conflict on a personal and national level.
Friday, December 24 2010
In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.
Wednesday, December 1 2010
The key observation to be made about the evolution of games into the violent extravaganzas of today is that, if you change the controller, you change everything.
Thursday, November 18 2010
Finishing certain video games is often a question of will rather than a test of skill.
Friday, July 2 2010
My version of a story is bound to be different, but as co-author of my experience, it’s just as relevant as the developer’s version.
Sunday, June 20 2010
Baby Boomer films such as Star Wars taught us about the corruptible and corrupting influence of an authoritarian father; now games like Bioshock 2 and Red Dead Redemption explore Generation X's “daddy issues”.
Friday, June 18 2010
As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.
Thursday, June 17 2010
The fake killing is old hat. The helping fake people sell fake medicine to other fake people, for whatever reason, that really got to me.
Friday, June 11 2010
New Austin is not an open world, not in the purest sense of the word, not at first.