Wednesday, August 24 2011
What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.
Monday, July 25 2011
Is there a game in all this juvenile madness? Maybe?
Tuesday, March 1 2011
Horror can be atmospheric rather than situational. Are abandoned tombs, inky black catacombs in which echo the shuffling, dragging footsteps of fleshy horrors, and the occasional giant mass of flesh, eyeballs, and tentacles glaring balefully at the player scary enough for you?
Friday, September 24 2010
Dead Rising understands an important fact about zombies that most other zombie games forget, deny, or ignore. Zombies make boring bad guys.
Friday, March 13 2009
Sunday, January 27 2008
Although the game raises just as many questions as it answers, superfans will surely relish the narrative crumbs dropped from the table as they discover a bit more about the characters' motivations.
Thursday, August 1 2002
Look again, and it opens up into a morass of narrative fractures.
Thursday, March 14 2002
Alice's amnesia is Resident Evil's best trick.