Articles tagged risk

Gaming the Dice: How Randomness Contributes to Game Experiences

More than any other medium, games allow randomness. Dumb chance or unfulfilled omens in a film are labelled plot holes, but unpredictable consequences are natural to games. It’s perfectly acceptable for a video game hero to get by with the help of luck, as players we experienced it so we don’t need a strict explanation for every second of play.

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19 Sep 2007 // 9:58 PM

That there's nothing revolutionary about this game doesn't diminish its value as a fun way to kill 20 minutes in an airport lounge.

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1 Jan 1995 // 12:03 AM

Risk (2001)


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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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