Articles tagged risk

Gaming the Dice: How Randomness Contributes to Game Experiences

More than any other medium, games allow randomness. Dumb chance or unfulfilled omens in a film are labelled plot holes, but unpredictable consequences are natural to games. It’s perfectly acceptable for a video game hero to get by with the help of luck, as players we experienced it so we don’t need a strict explanation for every second of play.

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19 Sep 2007 // 10:58 PM

That there's nothing revolutionary about this game doesn't diminish its value as a fun way to kill 20 minutes in an airport lounge.

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1 Jan 1995 // 1:03 AM

Risk (2001)

PULL.

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//Mixed media
//Blogs

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of 'Firewatch'

// Moving Pixels

"This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.

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