Wednesday, July 28 2010
Like life, Blizzard's classic RPG is often a harsh teacher, giving the test first and the lesson afterwards. But its cruelty is also among its greatest strengths.
Sunday, April 13 2008
Sunday, March 23 2008
They hooked up a rhythm game to a real-time RPG in 2D. Does it work?
Friday, November 30 2007
Tuesday, October 23 2007
It's rare to see a developer achieve so much success in the presentation, planning and the preparation aspect of a game, yet completely stumble on the gameplay side of things.
Sunday, October 7 2007
The implications of spliced human beings going insane with addictions for genetic material are enough to sit with you long after you're done playing.
Tuesday, October 2 2007
The gameplay of .hack suffers from a major flaw in design: it emulates a different genre but takes away the only things that make that genre fun to being with.
Wednesday, September 19 2007
Unlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.
Sunday, July 1 2007
Atlus' latest is a bizarre fusion of side-scrolling brawling with RPG item-collection and alchemy. It sounds excruciatingly tedious, but Odin Sphere is addictive and fun.
Sunday, April 22 2007
If Nintendo were given a dollar for every Pokémon clone out there, they'd be a whole lot richer.