Articles tagged shane carruth

5 May 2005 // 1:00 AM

Primer (2004)

As Shane Carruth notes, the time travelers are like 'kids in a clubhouse,' poking around because it's fun and vaguely new, which leaves them unprepared for what comes.

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15 Oct 2004 // 1:00 AM

Primer (2004)

Even in sparse, low-budgeted, minimalism, time travel brings problems of causality, embodiedness, and ethics.

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//Mixed media
//Blogs

Anticipation and Expectation in Game Marketing: The Art of “Anti-Hype”

// Moving Pixels

"Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience.

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