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Articles tagged spore

Tuesday, November 11 2008

Games as Language Systems

Video games actually carry many of the expressive properties of language itself.


Thursday, September 18 2008

Spore

Ideally, Spore is more like a bucket of crayons than a copy of Candy Land -- it's a tool for creating, not a game to be won, lost, or even completed.


Sunday, August 31 2008

TWiG 2008-09-01: The Coming of the Spore

New releases for the week of 2008-09-01...


Monday, May 12 2008

Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity

In the sixth installment of the Zarathustran Analytics series, L.B. Jeffries explores those games that fall outside the boundaries set by his guidelines.


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