Monday, February 2 2009
Tom Clancy's EndWar takes the premise of leading through words and literalizes the experience for the real time strategy game.
Wednesday, January 7 2009
Sunday, August 10 2008
In Final Fantasy Tactics A2 there isn't really a point at which you can stop grinding and say, "I'm ready to hear the plot now".
Tuesday, July 29 2008
It’s like playing Monopoly without the dice or the satisfaction of ever owning property. You just go around and around the board bidding on things.
Tuesday, May 6 2008
Worms: A Space Oddity's most crushing failure is the absence of the ninja rope.