Articles tagged suda 51

Moving Pixels Podcast: There’s a Little Killer in All of Us

The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.

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Trolling the Player: Punk Aesthetics and the “Anti-Fun” of Suda 51’s Games

Suda 51's games are smart, and, of course, annoying as hell, due to the frequency of repetitive tasks and the banal nature of such activities. Often enough, Suda's goal in game design seems not to be in facilitating a fun experience for the player but to troll his own audience. And I kind of love him for it.

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Moving Pixels Podcast: Art, Commerce, and the Auteur in Video Games

Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?

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The Five Games That Actually Should Be on the Nintendo 3DS

What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.

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Moving Pixels Podcast: Madness and Maturity in the ‘Shadows of the Damned’

Is there a game in all this juvenile madness? Maybe?

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“I would kill the world before it did you harm”

I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.

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‘Shadows of the Damned’: Punk’s Not Dead?

Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?

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The Meaning of Meaninglessness in ‘No More Heroes’

The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.

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Knowing Across a Distance:  Mediation in ‘Killer 7’

A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.

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Is Suda 51 the Alfred Hitchcock of Video Games?

While Suda 51's public persona is one manufactured within the kind of punk sensibility of a Johnny Rotten, it's still as carefully crafted as the celebrity auteurship of Alfred Hitchcock.

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21 Feb 2008 // 10:00 PM

No More Heroes

Whether you'll enjoy No More Heroes really boils down to whether you're the kind of person who can make fun of yourself or you take yourself so seriously that you don't get the joke.

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//Mixed media
//Blogs

A Chat with José González at Newport Folk Festival

// Notes from the Road

"José González's sets during Newport Folk Festival weren't on his birthday (that is today) but each looked to be a special intimate performance.

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