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Articles tagged suda 51

Monday, July 29 2013

Moving Pixels Podcast: There’s a Little Killer in All of Us

The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.


Wednesday, July 17 2013

Trolling the Player: Punk Aesthetics and the “Anti-Fun” of Suda 51’s Games

Suda 51's games are smart, and, of course, annoying as hell, due to the frequency of repetitive tasks and the banal nature of such activities. Often enough, Suda's goal in game design seems not to be in facilitating a fun experience for the player but to troll his own audience. And I kind of love him for it.


Monday, September 12 2011

Moving Pixels Podcast: Art, Commerce, and the Auteur in Video Games

Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?


Wednesday, August 24 2011

The Five Games That Actually Should Be on the Nintendo 3DS

What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.


Monday, July 25 2011

Moving Pixels Podcast: Madness and Maturity in the ‘Shadows of the Damned’

Is there a game in all this juvenile madness? Maybe?


Wednesday, July 13 2011

“I would kill the world before it did you harm”

I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.


Wednesday, June 29 2011

‘Shadows of the Damned’: Punk’s Not Dead?

Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?


Tuesday, March 15 2011

The Meaning of Meaninglessness in ‘No More Heroes’

The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.


Tuesday, March 8 2011

Knowing Across a Distance:  Mediation in ‘Killer 7’

A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.


Monday, February 15 2010

Is Suda 51 the Alfred Hitchcock of Video Games?

While Suda 51's public persona is one manufactured within the kind of punk sensibility of a Johnny Rotten, it's still as carefully crafted as the celebrity auteurship of Alfred Hitchcock.


No More Heroes (Reviews) [21.Feb.08]
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