Monday, July 29 2013
The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.
Wednesday, July 17 2013
Suda 51's games are smart, and, of course, annoying as hell, due to the frequency of repetitive tasks and the banal nature of such activities. Often enough, Suda's goal in game design seems not to be in facilitating a fun experience for the player but to troll his own audience. And I kind of love him for it.
Monday, September 12 2011
Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?
Wednesday, August 24 2011
What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.
Monday, July 25 2011
Is there a game in all this juvenile madness? Maybe?
Wednesday, July 13 2011
I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.
Wednesday, June 29 2011
Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?
Tuesday, March 15 2011
The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.
Tuesday, March 8 2011
A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.
Monday, February 15 2010
While Suda 51's public persona is one manufactured within the kind of punk sensibility of a Johnny Rotten, it's still as carefully crafted as the celebrity auteurship of Alfred Hitchcock.