Tuesday, May 7 2013
Bioshock Infinite is problematic because, unlike the battle for Hyrule or Jacinto, the massacre at Wounded Knee actually happened, as did violence against interracial couples. It becomes extraordinarily uncomfortable for a game to treat enemies as obstacles to be removed with a gun in the context of actual, still relevant wars.
Friday, April 12 2013
The game opens with a prologue straight out of a hillbilly cannibal horror flick.
Monday, April 8 2013
By beating her down, has Crystal Dynamics successfully created a reasonable image of Lara Croft as a survivor?
Thursday, June 23 2011
In games like Kabod Online, male characters expose themselves to an audience. This makes them look stronger, more powerful, more manly than they do with their clothes on.
Wednesday, June 22 2011
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.
Monday, June 20 2011
From the WiiU and Vita to the new Lara Croft, the Moving Pixels podcast looks at E3 2011.
Monday, August 11 2008
L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.
Thursday, July 12 2007
While Tomb Raider: Anniversary succeeds in recreating the isolated mood and tone of the original, it lacks some of the nostalgia for the original's genre-blending conventions.
Tuesday, July 10 2007
Everything you enjoyed about the legendary PlayStation title returns with all the Legend trimmings we fell in love with last year.
Sunday, January 1 1995
She was voluptuous. She was British. And she was fun to watch.