Articles tagged universal game design

11 Aug 2008 // 10:00 PM

L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.

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//Mixed media
//Blogs

'Knee Deep' Has a Great Setting That Ruins the Game

// Moving Pixels

"Knee Deep's elaborate stage isn't meant to convey a sense of spatial reality, it's really just a mechanism for cool scene transitions. And boy are they cool.

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