Articles tagged vicious cycle

Eat Lead: Return of Matt Hazard

The laughter stops.

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Puzzle Quest: Embracing the Dissonance

Examining exactly why 2007's Puzzle Quest was such a success.

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24 Feb 2008 // 10:00 PM

Puzzle Quest

You can spend 20 minutes every few days playing Puzzle Quest, or you can pour hundreds of hours into making your character a powerhouse.

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//Mixed media
//Blogs

Anticipation and Expectation in Game Marketing: The Art of “Anti-Hype”

// Moving Pixels

"Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience.

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