Articles tagged video games, espen aarseth, ergodic, hitman: blood money, io interactive

‘Dying Light’, ‘Evolve’ and ‘Battlefield’ Deserve a Replay

These three 2015 early releases are maligned and misunderstood -- and worthy of reconsideration.

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Why the Arcade Matters

The arcade snatched video games from the rarefied spaces of industry and academia, making playing video games into a truly populist pastime.

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‘The 100 Greatest Console Video Games’ Chooses Style Over Substance

This is an accessible boilerplate encyclopedia of vintage game history that eschews analysis for rudimentary information and attractive presentation.

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Gaming Against Sexual Assault, with ‘Decisions That Matter’ and Other Video Games

The game tackles sexual assault, and it asks players to witness disturbing situations that test their moral fortitude.

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The Art of the Game and the Game of Art

John Sharp's Works of Game: On the Aesthetics Games and Art doesn't argue whether games are art or not, but instead looks at the intersection where games and art meet.

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Name That Tune: ‘Koji Kondo’s Super Mario Bros. Soundtrack’

Thirty years after the release of his most famous work, there are likely still many who don’t know the name Koji Kondo -- yet they know they've heard his music, somewhere.

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10 Apr 2015 // 1:20 AM

Backwards Compatibility is the Only Way Forward

Every generation has attempted to preserve the most important pieces of its art. It should be just the same with computer games, but often it is not.

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‘Console Wars’ Is a Deeply Flawed Telling of a Great Story about Videogames

A book on the origins of Sega, a gaming industry giant of great historical importance, could have been great.

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Moving Pixels Podcast: Exploring the Rituals and Riddles of ‘Year Walk’

While Device 6 is a game about exploring textuality. Simogo's other game of exploration, Year Walk, explores the ritual and folklore of an equally unusual but seemingly more mundane landscape.

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E3 2013: Exhilarating Electronic Entertainment Expo

While usually being a bustling and entertaining experience, E3 hasn’t really felt a much needed air of excitement for a while, but things have finally changed.

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E3 2013 Press Conferences: This is Just the Beginning

The first day of E3 was reserved for an all-day marathon of press conferences, with Microsoft, Sony, EA and Ubisoft all showing off their latest wares in a glitzy spectacle.

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The Moving Pixels Podcast Explores Minimalism in Video Games

This week, it's minimalism. It's video games. What more can we say?

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Enter the Posthuman: ‘Alien Phenomenology’

In a world overrun by objects, everything's a 'thing' from another world.

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Self Indulgence or Self Realization?: Sony’s “Michael” Ad

What Sony's ad might recognize about games is my own self indulgence, as constantly trying on the roles of heroes is a pretty narcissistic pastime.

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The Moving Pixels Podcast Is Being Difficult

The Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.

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On Costumes, Video Games, and the Art of Pretending

A little nostalgia goes a long way. Sometimes, you get so lost in looking at a thing that you forget that it's not real. Or at least, you want to forget that it's not real.

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The Problem of Genre in Video Games

Despite the wide variety of forms that games come in, the number of genres and the distinctions between them are confusingly small.

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Enrollment Begins: Undressing Promises about Video Games with McLuhan

Anyone who would make the claim that video games are the new literature has all of his work in media studies ahead of him.

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14 Oct 2009 // 8:59 PM

The Guild: Seasons 1 & 2

Only a keen understanding of the gaming culture could generate such a dedicated, enthusiastic audience.

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17 Jun 2009 // 2:53 AM

SAN FRANCISCO — The video-game industry has seen its sales slump for the past three months, but analysts widely expect a strong slate of holiday releases

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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