Amid a hail of gunfire, the player-character crumples to the ground, defeated, that is, before a loading screen pops to revive her. At least, that's how most action games represent death. In Tomb Raider, I've seen Lara Croft stabbed through the neck, had her head split open on a coral reef, seen her torn apart by wolves.
Jill Lepore’s richly evocative and argumentative essays on America uncover the forgotten realities of history, from Ben Franklin’s rough satires taken straight to Election Day gangfights, without an ideological agenda; the story is all.
Darksiders offers nothing especially new in terms of teaching the player to kill, but what it it does do better than many games is teach the player to be a more efficient and effective murderer by changing up some existing mechanisms of training the player in the deadly arts. Largely, this boils down to creating some rules for murder.
The extensive use of mirrors in the Big Brother house behind which many of the cameras are hidden means that when the contestants hear the voice of authority, it is their own reflexion that they see back.