Wednesday, March 27 2013
“Watching” Bioshock was as interactive an experience as playing the game. The experience became a communal act of play. People screamed, people laughed, people offered advice, people criticized play, people debated choices that needed to be made, and I remembered why I play.
Tuesday, July 17 2007
Sunday, April 15 2007
It's like the thrift-store version of McSweeney's, without the literary pretensions.
Friday, April 13 2007
For all its revisiting of Rear Window's basic themes, however, Disturbia is most effective when it points to the differences between then and now.