Articles tagged wayforward

16 Jan 2008 // 10:00 PM

Contra 4

Games like Contra presented a sort of difficulty that, while extremely demanding, was what offered those games longevity to begin with.

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1 Jan 1995 // 1:03 AM

Sigma Star Saga

The content-to-die enemy AI drifts by like kamikaze flotsam.

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//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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