Articles tagged zarathustran analytics

26 Jan 2009 // 8:00 PM

A glance at the multi-player components of Halo 3.

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The last installment of the ZA series (for now) is finally here, with L.B. Jeffries talking about why the critical focus should be on the experiences games can potentially generate as opposed to other approaches.

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L.B. Jeffries offers an analysis of the various constituencies of gamers, and how the attitudes of those groups can reflect the Zarathustran Analytics approach.

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In part 7 of L.B. Jeffries' series, the previously-defined classification system is applied to a few well-known games

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//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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