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//Reviews

Bioshock 2
11 Mar 2010 // 4:45 PM

The way that the player serves as a role model through the choices made throughout the game will ultimately contribute to the identity of his daughter. This is a game, then, about parenting and how modelling choices effect generations to come.

//Mixed media
//Blogs

Players Lose Control in ‘Tales from the Borderlands’

// Moving Pixels

"This is an interactive story in which players don’t craft the characters, we just control them.

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