Thursday, March 22 2012
In a series in which World War III is just a subplot, it’s clear that Infinity Ward is more concerned with character resolution than it is with plot resolution.
Tuesday, May 10 2011
The Squinkies exist to be collected, but not used.
Tuesday, December 14 2010
With the technological advances of next-gen systems, games designers have a choice to make: aim for real life depictions of people, violence, and action or take more of an arcade approach, ignoring the laws of physics and normal human interaction. The Goldeneye 007 remake fails precisely because it refuses to choose a side.
Tuesday, July 20 2010
Wipeout is an attempt to create a game that is worth playing, which may conflict with the intentions of the show it is mimicking.
Thursday, July 8 2010
It’s really the online multiplayer that kicks Blur into an extra gear.