Alexander Bruce
Columns // 1 Articles

The (Mis)Education of the Player
26 Jan 2014 // 8:30 PM

Players can approach a game however they wish, but a developer has a responsibility to provide some sort of guidance through their virtual world.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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