Alexander Bruce
Columns // 1 Articles

The (Mis)Education of the Player
26 Jan 2014 // 9:30 PM

Players can approach a game however they wish, but a developer has a responsibility to provide some sort of guidance through their virtual world.

//Mixed media

'Assassin's Creed': The Comic Book

// Moving Pixels

"How does one establish an entry point into a complex mythos developed through the plots of more than a half dozen very popular video games in only about 20 pages? Not very well.

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