Bioware Edmonton, Edge of Reality
Reviews // 1 Articles
//Reviews

Dragon Age: Origins
28 Jan 2010 // 4:00 PM

I could make decisions based upon what I thought was right and wrong for my characters rather than what I thought would best “game” the system.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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