Bioware Edmonton, Edge of Reality
Reviews // 1 Articles
//Reviews

Dragon Age: Origins
28 Jan 2010 // 4:00 PM

I could make decisions based upon what I thought was right and wrong for my characters rather than what I thought would best “game” the system.

//Mixed media
//Blogs

The Bric-a-Brac of Games

// Moving Pixels

"In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.

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