I could make decisions based upon what I thought was right and wrong for my characters rather than what I thought would best “game” the system.
Play Out the Play: Orson Welles’ Chimes at Midnight
Hieroglyphic Being: The Disco's of Imhotep
On Friedrich Nietzsche's Early Intellectual, Emotional, and Spiritual Development
The Frightnrs: Nothing More to Say
'Planetes' Should Be Required Baggage on the First Mission to Mars
Negură Bunget: ZI
Neil Gaiman Takes on a Different Perspective
"Sometimes stories need to end badly in order to be really good.