Daniel Sackheim
Reviews // 1 Articles
//Reviews

The Glass House (2001)
31 Dec 1994 // 7:03 PM

'The Glass House' can't manage its own metaphors, and ends up tripping all over itself in order to give them a coherent context.

//Mixed media
//Blogs

The Bric-a-Brac of Games

// Moving Pixels

"In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.

READ the article