Are the massively multiplayer (and massively successful) online games Second Life and World of Warcraft addictive escapes from reality, or brave new worlds which improve upon -- or even replace -- social and individual identity?
King Krule: The OOZ
Scanner: The Great Crater
David Lazar's 'I'll Be Your Mirror' Enlightens, Thrills, Frustrates and Bewilders
Jackie Shane: Any Other Way
Wolf Parade: Cry Cry Cry
'The Clash on the Clash' Is a Smorgasbord of Contradictions
Coil: Time Machines
"Dee Rees’ churning and melodramatic epic follows two families in 1940s Mississippi, one black and one white, and the wars they fight abroad and at home.