Are the massively multiplayer (and massively successful) online games Second Life and World of Warcraft addictive escapes from reality, or brave new worlds which improve upon -- or even replace -- social and individual identity?
The Vivid Walls That Surround Us All
War and Peace and Lords and Dragons
Trailing the Artisans of Oneiric Worlds in Anand Pandian's 'Reel World'
'Mustang' Is a Joyful Tragedy
Do We Need a Book That Talks About Videogames in Relation to Kant's Thoughts on the Sublime?
Okkervil River: Black Sheep Boy (10th Anniversary Edition)
Kangding Ray: Cory Arcane
"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.