26 Mar 2009 // 5:00 PM
The design abandons almost all of the micromanagement elements of the genre in favor of a purified tactical race. The result has its flaws, but not without proving that there is a unique kind of elegance in its simplicity.
Age of Empires III
31 May 2007 // 9:03 PM
If you can look past the fact that much of the combat was done with slow-loading, inaccurate rifles by men in gaudy uniforms, you'll find it hard to believe how few games have been made about the era.