From Software
Columns // 3 Articles
Reviews // 6 Articles
Blogs // 2 Articles
//Columns

The Sanctity of Endings in 'Dark Souls III'
1 Feb 2017 // 10:00 PM

The Sable Church tells us to work towards the Darkness, yet it also tells us not to let the First Flame go out; it tells us to take the flame for ourselves.

Lovecraft Was Wrong: Knowledge Is Power in 'Bloodborne'
26 Jul 2015 // 10:00 PM

Bloodborne is not about the horror of knowledge, but the horror of unfettered knowledge.

//Reviews

'Dark Souls II': More Punishment, More Pleasure
19 Mar 2014 // 2:00 AM

Predictably, reviews of Dark Souls II have, as usual, revolved around its difficulty. However, what reviewers often ignore is the compelling qualities of the game's plot. Just like its combat, Dark Souls II does not spoon feed the player its story.

Armored Core: Verdict Day
14 Nov 2013 // 2:35 AM

If you're looking for a video game where you can hop into a robot and shoot machineguns and rifles and missiles at things and watch those things blow up in spectacular fashion, yes, this is absolutely the game you want.

//Blogs

The Soothing Terror of 'Dark Souls'
20 May 2016 // 2:58 AM

Dark Souls teaches us to be relaxed in the face of horror.

Getting Social with 'Dark Souls III'
5 May 2016 // 3:06 AM

If I invade and murder you, it’s for your own good. I swear.

//Mixed media
//Blogs

NYFF 2017: 'Mudbound'

// Notes from the Road

"Dee Rees’ churning and melodramatic epic follows two families in 1940s Mississippi, one black and one white, and the wars they fight abroad and at home.

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