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Columns

Wednesday, August 13 2014

From Nietzsche to Hegel: Perspectives on Humanity in 'Dark Souls'

Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player.


Reviews

Wednesday, March 19 2014

'Dark Souls II': More Punishment, More Pleasure

Predictably, reviews of Dark Souls II have, as usual, revolved around its difficulty. However, what reviewers often ignore is the compelling qualities of the game's plot. Just like its combat, Dark Souls II does not spoon feed the player its story.


Thursday, November 14 2013

Armored Core: Verdict Day

If you're looking for a video game where you can hop into a robot and shoot machineguns and rifles and missiles at things and watch those things blow up in spectacular fashion, yes, this is absolutely the game you want.


Tuesday, April 3 2012

Armored Core V

From Software is a company that has made its living skirting the edges of player satisfaction and player flagellation. In Armored Core V, they continue this trend.


Sunday, October 30 2011

Dark Souls

Dark Souls is forged on the idea that the experience of a game is one marked by punishing difficulty, frequent death, and even more importantly, consequential death. And this is why its fans like it. And why you will too.


Tuesday, October 6 2009

Demon's Souls

A player can make mistakes with dire consequences that are absolutely irreversible.


Ninja Blade [23.Jun.09]
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