When you get to know those hallways during your game experience, when you think of them as hubs wherein change occurs rather than mere passageways, that’s when the transition from a designed space to a personalized space begins.
Floating Points: Kuiper
Roadies: Season 1, Episode 4 - "The City Whose Name Must Not Be Spoken"
'The Age of Lovecraft' Wonderfully Elucidates the Central Dilemma Posed by Lovecraft
UnREAL: Season 2, Episode 6 - "Casualty"
We Still Want Everything: The Politicisation of Anti-work
Clams Casino: 32 Levels
"Maybe The Public Enemy is a swell dish. Or maybe it ain't so tough. The Steves take on the classic tale of beer and blood.