When you get to know those hallways during your game experience, when you think of them as hubs wherein change occurs rather than mere passageways, that’s when the transition from a designed space to a personalized space begins.
Various Artists: Another Splash of Colour: New Psychedelia in Britain 1980-1985
Tribeca Film Festival 2016: 'The Return' + 'Solitary'
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"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.