Helen Sword
Columns // 1 Articles
//Columns

The Ghost and the Machine
22 Apr 2009 // 5:00 PM

Things don’t just go bump in the night anymore – they emit high-frequency audio evidence, are recorded and saved in .WAV format, and bore us (rather than scare us) to death.

//Mixed media
//Blogs

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of 'Firewatch'

// Moving Pixels

"This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.

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