Reviews // 2 Articles
Blogs // 2 Articles
Should Hideo Kojima Just Go Make a Movie, Already?
27 Jan 2016 // 8:30 PM
In Metal Gear Solid V: The Phantom Pain, Kojima uses the language of cinema in ways that are only possible in a virtual game.
Metal Gear Solid: Peace Walker
6 Jul 2010 // 4:00 PM
This generation of consoles has become more and more obsessed with multiplayer. This wouldn’t be a problem if single and multiplayer were kept separate, but the unnatural breeding of the two result in offspring like Peace Walker where playing alone is an option, just not a viable one.
Metal Gear Solid 4: Guns of the Patriots
14 Aug 2008 // 4:00 PM
The boundaries and distinctions between the various situations, storylines, and circumstances of the series are all dissolving and becoming indistinguishable.
You Are Big Boss: Antagonism and Antagonists in the Metal Gear Universe
13 Jan 2016 // 1:00 AM
Like war, games are by nature centrally about conflict. The player has chosen to antagonize himself or herself for the sake of feeling the pleasure of conquering the game, which makes you not Snake, but Big Boss.
"Press the Select Button to Submit": Character Abuse and Player Rationalization
18 Aug 2010 // 8:00 PM
There is no way for a player to disavow their agency in the torture scene featured in Hideo Kojima's original Metal Gear Solid.