Call for Feature Essays About Any Aspect of Popular Culture, Present or Past

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Reviews

Thursday, August 28 2008

Braid

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.


Blogs

Monday, August 2 2010

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?


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