Number None
Reviews // 1 Articles
Blogs // 1 Articles

28 Aug 2008 // 4:00 PM

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.


Worlds Without Words: What German Expressionism Can Teach Us About Game Design
2 Aug 2010 // 4:10 PM

A moving picture is worth 24,000 words per second. How about a game?

//Mixed media

The Hills Are Alive, But Nobody Else Is in 'The Happiness of the Katakuris'

// Short Ends and Leader

"Happiness of the Katakuris is one of Takashi Miike's oddest movies, and that's saying something.

READ the article