Blogs // 1 Articles
28 Aug 2008 // 4:00 PM
The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.
Worlds Without Words: What German Expressionism Can Teach Us About Game Design
2 Aug 2010 // 4:10 PM
A moving picture is worth 24,000 words per second. How about a game?