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Reviews // 1 Articles
Blogs // 1 Articles
//Reviews

Braid
28 Aug 2008 // 5:00 PM

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.

//Blogs

Worlds Without Words: What German Expressionism Can Teach Us About Game Design
2 Aug 2010 // 5:10 PM

A moving picture is worth 24,000 words per second. How about a game?

//Mixed media
//Blogs

'Sugar Hill' Breaks Out the Old-School Zombies

// Short Ends and Leader

"Sugar Hill was made in a world before ordinary shuffling, Romero-type zombies took over the cinema world.

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