Number None
Reviews // 1 Articles
Blogs // 1 Articles

28 Aug 2008 // 5:00 PM

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.


Worlds Without Words: What German Expressionism Can Teach Us About Game Design
2 Aug 2010 // 5:10 PM

A moving picture is worth 24,000 words per second. How about a game?

//Mixed media

How Röyksopp's 'Melody A.M.' Brought Electronica Into the Mainstream

// Sound Affects

"With their debut, the Norwegian duo essentially provided the everyman's guide to electronic music.

READ the article