Peter Andreadis
Features // 1 Articles
//Features

All City, All the Time
26 Sep 2005 // 9:03 PM

Peter Andreadis balances three heady roles while trying to turn his scene into a big celebration. Come on, you can uncross your arms and dance.

//Mixed media
//Blogs

The Bric-a-Brac of Games

// Moving Pixels

"In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.

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