Blogs // 2 Articles
'Limbo': A Little Physics Platformer in the Gothic Tradition
22 Jul 2010 // 4:00 PM
Limbo is a dressed down, silent era netherworld fantasy with nary a word to be seen outside a Citizen Kane-esque neon sign.
Worlds Without Words: What German Expressionism Can Teach Us About Game Design
2 Aug 2010 // 4:10 PM
A moving picture is worth 24,000 words per second. How about a game?
'Limbo': Art and Frustration
28 Jul 2010 // 10:00 PM
Limbo's aesthetic and gameplay work in perfect synch with one another, and time and again it produces those moments of pure frisson that only a great game can give.