Slava
Reviews // 1 Articles
//Reviews

Slava: Soft Control
19 Jun 2012 // 6:01 PM

"Ambient Footwork", one could say, if that made any sense.

//Mixed media
//Blogs

The Bric-a-Brac of Games

// Moving Pixels

"In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.

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